The Lume version of the bunny stress test
Click and hold screen to see effect of creating lots of objects
Stress test with multiple object types
Displays some basic functionality of the renderer
Load textures to memory until crash and study the results
A render texture performance test using the Spine Raptor asset.
A skeletal animation performance test using the Spine Raptor asset.
Skeletal Performance Demo with the ability to drag and drop your own skeletal asset.
Demonstrates performance when attaching multiple skeletal objects to other skeletal objects
Performance showcase for collision detection of perfect circles
Example of tween performance
Stress test using randomized tweens added to the screen
Tween performance 2, click screen to add new tweens
Showcases the texts scaling, coloring, aligning and positioning
Particle Emitter with continuous collision checking
Ensure particle systems dont misbehave under heavy load. Show output with useClock and without.
Performance demo with as fast as possible resizing using the VFL worker
Performance demo with as fast as possible resizing using the layout function resolver
Configurable demo stress testing with canvas text and updating various options
Performance of rapidly pausing and resuming the engine, and it's effect on timers
Loads manifest groups, creates scenes, then disposes and unloads in a loop as fast as possible.
Drag and Drop Sprite Sequence Performance test.
Performance testing using lots and lots of analysers